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Karma runes
Karma runes





karma runes

But if its another Enchanter with just a bit of healing like Nami or Senna its not too bad to get Oblivion Orb then finish your mythic. Enemy bot lane is Soraka or Sona or Yuumi then I would outright rush this item first. Works much better if you pair it with Moonstone Renewer or Locket of the Iron Solari. Relatively safe choice if none of the other legendaries look appealing to buy. Here is a youtube short demonstrating that. If you can self cast this by buffering it just before CC hits you, this also becomes a Cleanse for yourself, which increases the value tremendously. If you need to mitigate some magic damage right away, sitting on a Negatron Cloak early might not be too bad of an idea. Otherwise, better to just build other items. The main choices of CC, usually Ashe's Enchanted Crystal Arrow, or Twisted Fate stun card or other ranged hard CC abilities to get use against. I'd be looking to buy this if there's a bit of CC to get rid of, but if there's too much CC, then it won't feel impactful at all.

karma runes

The only reasons why I'd buy Ardent Censer, is because I have at least another ranged Auto-Attack focused carry on my team ( Kayle, Corki, Graves, Kindred etc etc). I usually don't end up buying this item in general, because if your ADC isn't doing too great, it ends up being a relatively weak buy. Not bad to pair with Moonstone Renewer to constantly give the AP/Ability Haste Pairs much better with AD casters, such as Ezreal or Kai'Sa, or while having multiple AP threats on your team. Mobility Boots are pretty bad on karma, since the moment you tether someone with W, you'd just lose your movement speed to hold the tether. Boots of Swiftness if they have some very crippling slows that are hard to avoid, such as Ashe or Trundle Pillar of Ice Ionian Boots of Lucidity are a very safe choice Plated Steelcaps if there are multiple AD threats (at least 3) Mercury's Treads if there's an absurd amount of CC or vs high AP team comps. Also usually want to E max with this in mind, with Revitalize as well. More beneficial in front to back fights since it procs every 2 seconds, and the longer fights go, the more Moonstone Renewer will do. Most hypercarries don't have much mobility, you can give that to them so they can position to put out their damage. Even good when you're ahead, but not as optimal. There's a lot of burst champs that can kill you easily. There's a lot of AoE damage on the enemy team to mitigate. Your early buys can include, Ruby Crystal, since it builds into all 3 items, and Faerie Charm, since that builds into almost everything you're looking to get anyways, so if you decide to get Locket of the Iron Solari instead of Moonstone Renewer / Shurelya's Battlesong, then you can still turn the Faerie Charm into something regardless. There are 3 main mythics to buy, and generally speaking, you will be rushing one of these 3. TLDR Movement Speed is nice, Tankiness is nice to get closer in fights.







Karma runes